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Please see the attached BAA Document (Amendment 01) for complete details - what you see below is only a brief excerpt summary.
NAWCTSD has comprehensive simulation and training systems responsibilities ranging from research and technology base development through system acquisition and life cycle support. The Research and Engineering Competency is NAWCTSD’s arm of the laboratory system. Its mission is to plan and perform a full range of directed R&D in support of Naval training systems. The work covers the broad spectrum of training simulation technology as applied across mission areas and all stages of training. It is intended that programs under the BAA include Fundamental research related to this mission. “Fundamental Research” means basic and applied research in science and engineering, the results of which ordinarily are published and shared broadly within the scientific community, as distinguished from proprietary research and from industrial development, design, production, and product utilization, the results of which ordinarily are restricted for proprietary or national security reasons.
The requirement for R&D conducted under this BAA is to explore unique training techniques incorporating innovative behavioral and engineering technologies, which are needed for more effective and/or less expensive training systems. Technology products may include empirical research, software and computer models, test beds and proof of concept demonstrations. Projects should provide insight to NAWCTSD personnel to optimize the use of training systems. Research areas that are described in the remainder of this chapter are important, but other R&D topics supporting training systems may also be considered. The following research areas and topics are not intended to be mutually exclusive but rather are often interdependent and may be exercised in various combinations at any time. In fact, proposals that involve interdisciplinary teams are especially encouraged.
The work involves conducting fundamental research and applied research in science and engineering related to training simulation technology. The research areas include training technology and methodology, simulation systems, and computer applications. Specific topics include adaptive simulation-based training, advanced distributed learning, human social cultural and behavioral modeling, advanced instructional technology, automated systems, coalition warfare, decision-making under stress, deployable training support technologies, distance learning, distributed debrief and after action review systems, embedded training technology, games and gaming, graphical user interface design and information visualization, human systems integration, individual and team small arms training systems, innovative submarine systems training, instructional strategies and team modeling, intelligent tutoring and expert systems, knowledge presentation formats, leadership development, maintenance training and support, manpower and personnel selection research, mobile training technologies, performance measurement, simulator and virtual environment sickness, team training and performance measurement, the cognitive science of learning, training effectiveness research, training technology for distributed and joint systems, display projector technology, helmet-mounted displays, live/virtual/constructive integration, sensor simulation technology, vehicle dynamic simulation technology, visual simulation technology, advanced human behavioral representation, anti-submarine warfare and submarine operations, and asymmetric warfare. Technology products may include empirical research, software and computer models, test beds, and proof of concept demonstrations.
Source: SAM.gov (notice 3918e78c2c93423594588999696598cb), retrieved via the SAM.gov Get Opportunities API. View the official posting , always confirm requirements and deadlines with the issuing agency.